In this interview, Rafael goes over a few of his amazing game res and high res characters explaining processes, his render passes and how he got to be where he is now in the industry. He displays his great skills and workflow using Zbrush and how important it is to pay attention to details and understand the process of character creations. Feel free to watch this great and inspiring video by Rafael and stay tuned for many more!
Rafael has worked on many projects during his career including Bioware as a Senior Character Artist on the Mass Effect and Dragon Age series. He moved to California in 2013 to work at SONY San Diego as a Character Art Supervisor where he contributed to 6 tiltes, including “Killzone: Shadow Fall”, “Infamous 3″ and “The order 1886″. CGMA is also honored to have Rafael as an advisor on our Advisory Board.