Tune in and listen to our interviews with the masters! We ask the masters for much wanted answers where we discuss their lives, the industry and what's happening in the CG industry now.how to stay current and what's growing and changing in the ever evolving world of CG. Listen to their struggles, their inspirations and how they got to where they are today including tips and tricks to surviving in a competitve world of CG.
Pete is a Los Angeles based senior character artist with both video game and film experience. His skillset revolves around high to low poly modeling, texture painting and look development. He is currently working at Treyarch on Call of Duty : Black Ops 2. His past work includes Call of Duty: Black Ops, James Bond: Quantum of Solace, Underworld: Evolution and Night at the Museum. His softwares of choice are Maya, Mudbox, Zbrush and Photoshop.