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Next Gen Creature Creation

A 10-week live mentorship course creating a fantasy-bipedal creature in armor

Course overview Course overview

Course Overview

Design and create fantasy bipedal creatures

Create fantasy-based bipedal creature in some form of armor. This process will cover all aspects of game character creation and implementation. Subject matter: really anything goes! The name of the game is to be creative as possible. Remember our goal here is to create interesting and memorable characters. You can pick a multitude of directions: stylized, realism, fantasy, sci-fi—the choice is yours. Imagine a demented flying monkey from another realm or a peace-keeping majestic alien on a mission from another universe. The possibilities are endless! If you are uncomfortable with coming up with your own idea, don't fret. It's perfectly fine to pick any piece of concept art within our parameters as the inspiration for your model.

Course Format:   All live course
Lecture Type:   Live format (recording available afterwards)
Feedback:   Live feedback (recording available)
Duration:   10 weeks
Assignment:   Deadlines each week
Q&A:   Once a week
Materials:   Any major 3D package (3Ds Max, Maya, XSI, Modo etc…) Zbrush, Photoshop, Substance Painter, Marmoset; other packages may or may not be used depending on course needs
Skills level:   Intermmediate
Prerequisites:   Familiarity with Zbrush, any 3D software package (Maya, 3DS Max, etc), Substance Painter, course pre-reqs: Sculpting Anatomy: From Animal to Creature

Next Gen Creature Creation WHAT YOU’LL LEARN

What you'll learn

The more you know, the better.

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Go over course expectations and goals | Finding reference and inspiration and building a board | Loose ideation zbrush sketching and blockout
Zbrush modeling | Continuation of blockout and design | Finding the shapes and form
Zbrush modeling | Refining design | Splitting out elements and focusing in on first, second reads
Zbrush modeling | Refining high-poly and focusing in on second and third reads
Finalizing Zbrush model and prepping for retopology | Retopology, unwrap, and bake
Texturing techniques / texturing | Discussing materials and surfaces | Pulling from reference
Finalize texturing | Posing and composition
Finalize model | Posing and composition | Critique

Taking your skills to the next level

Jason Martin, is an accomplished military veteran, who collected a set of habits that have helped him develop the communication skills and leadership that has supported his journey from art student to character art director at Id Software of Dallas, Texas on the recently released Doom! Having started out at Blur studios in Venice working on some of the industry’s top titles Jason believes that dedication, consistency, and inspiration are some of the key factors that build success. He spends his time balancing those principles both at studio among his peers and at home fulfilling the job of a good husband and dad.


October 5th!

winter TERM Registration

Oct 21, 2019 - Feb 3, 2020




October 5th!

Pricing & Schedule

Even though our courses are the most affordable for the quality of education.

These Finance Options allow you to focus on your goals instead of the barriers that keep you from reaching them.

Employer Reimbursement

Animation Guild CSATTF

Payment Plan

Companies that hire our students

  • Naughty Dog
  • Luma Pictures
  • Google
  • EA Games
  • DreamWorks Animation
  • Blizzard Entertainment

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