Course overview Course overview
Create key storytelling moments for film
This course focuses on teaching students how to create beautiful and cinematic key frame illustrations. Using a mix of rendering techniques, we will tackle important elements of creating key frames such as composition, color, mood, and lighting. The course will be composed of two parts: first, we will study the fundamentals behind cinematic images in order to get familiar with those structures and languages. In the second part, students will tackle a small project where the goal is to create a set of key frames using the knowledge learned in the past weeks. This course will help students' work to develop a more cinematic feeling, as well as improve their workflow using industry-standard techniques.
Note: 3D rendering techniques will be incorporated into the rendering workflow; students may opt to do the assignments using only 2D techniques, but use of 3D is recommended. Furthermore, students will have access to resources such as 3D assets in order to complete certain aspects of the assignments if needed. Prospective students are welcome to submit portfolios or samples of work for skill level assessment to firstname.lastname@example.org
Key Frame Illustration for Production WHAT YOU’LL LEARN
The more you know, the better.
Unleash your creative potential
Ricardo Lima is a concept artist and illustrator working for the entertainment industry. He graduated in Drawing by the Academy of Fine Arts in Lisbon, and later went to Singapore were he studied at Feng Zhu School of Design. After finishing his studies, Ricardo went back to Portugal and started freelancing. Most recently he worked with Eidos Montreal for the title "Shadow of the Tomb Raider" and he is now part of One Pixel Brush team.
I'm working as a freelance concept artist, illustrator and matte painter mostly for vfx and game dev companies. My main focus is realistic environment concept art. Favorite themes are ones involving sci-fi and surreal elements. I did concept art for lots of commercials and game cinematics like Metro Exodus or Dishonored. I also had a pleasure to help with some concept art for The Witcher Netflix series as well as other movies and tv shows. If not focused on clients work I'm doing a lot of personal illustrations and working on my graphic novel. Doing personal work is always very important to me. Not only because it helps to get new clients but mostly gives me opportunity to explore new techniques and ideas that wouldn't be possible in a tight deadlines of commercial projects environment.
Key Frame Illustration for Production Student gallery
Fall TERM Registration
Jul 27, 2020 - Oct 12, 2020
Ricardo is very knowledgeable and a great artist. He inspires to grow and learn new techniques and addresses issues artists face (Perfection vs. Efficiency)in the industry which is very important.
Ricardo is an amazing teacher and I would recommend this course to anyone that is interested on breaking into the movie industry. I enjoyed it a lot!
Jane S. Kim
Ricardo is one of the few rare brilliant professional instructors who has such an excellent eye and gives so much to you. His critiques are always on point and he is also tremendously kind and so humble.
Companies that hire our students
environment design Benefits
What makes this learning experience unique?
Receive personal individual feedback on all submitted assignments from the industries best artist.
1+ Year Access
Enjoy over 365 days of full course access. This includes all lectures, feedback, and Live Q&A recordings.
Certificate of Completion
Earn a Certificate of Completion when you complete and turn in 80% of course assignments.
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