Character Texturing for Games in Substance | CG Master Academy

Character Texturing for Games in Substance

A 6-week course using Substance painter as a tool for texturing game characters

Course overview Course overview

Course Overview

Create textures for games

This class will go over how to use Substance painter as a tool for texturing game characters. We will go over good practices on how to UV a character, bake required maps inside substance, and setting up a scene. We will also go over how to texture props, cloths and skin for a character's face and body (all required mesh provided). By the end of this class, students will have their textured assets presented inside their engine of choice. This course is about learning techniques using Substance Painter that students can later apply to their own projects.


Course Format:   Standard
Lecture Type:   Pre-recorded
Feedback:   Individually recorded
Duration:   6 Weeks
Assignment:   Due each week. Expect to spend 10-20 hrs/wk viewing lectures, q&a, and assignment.
Q&A:   Once a week
Materials:   Substance Painter, Zbrush, 3D Modeling package (Maya, Max, Blender, etc) Photoshop, and Marmoset ToolBag or Unreal Engine
Skills level:   Intermediate
Prerequisites:   Basic knowledge using Zbrush , a 3d modelling package (Maya,Max,Blender etc.) ,Photoshop and Marmoset toolbag or Unreal engine. Fundamentals of Substance, Zbrush for Concept and Iteration

Character Texturing for Games in Substance WHAT YOU’LL LEARN

What you'll learn

The more you know, the better.

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Going over substance UI | Creating a new scene | Baking from high to low poly, to get the necessary maps. | Texturing in painter. Using generators, procedruals, brushes, particles etc. with mask to maintain a non destructive workflow. | Going over smart materials and how to create own. | Exporting textures and making own presets for exporting. | Rendering inside substance painter
PBR explanation | Briefly going over Uvs and best practices. | Exporting meshes from external software for substance | Using naming convention for baking | Importing externally baked maps | Texturing metallic/non-metallic props of a character. | Telling a story with textures
Going over Uvs for cloths | Texturing Cloths | Going over Uvs for Face | Opening the high res sculpt in zbrush and going over how to bake a face with minimum bleeding in the bakes. | Extracting a cavity map in zbrush for the pore details. | Preparing it inside substance for texturing | Going over how to divide a character to maintain performance and save memory.
Going over principle of skin texturing | Demo on texturing a skin using painter.
Detailing the skin albedo and adding specific details on it like mole, scars, tattoo,war paint etc. | Finalizing the Albedo | Creating the supporting maps inside substance : Gloss/Roughness, Translucency, Scatter, Detail weight map | Using the same knowledge to texture other parts of a human body
Exporting the maps out of substance painter for either marmoset/unreal engine. | Setting up materials in Marmoset. | Setting up maretials in Unreal engine. | Getting some presentable images to showcase our textures

Your journey starts here

Adale has been pursuing her passion for CG art for many years. She started out as a technical animator and decided to switch over to realtime character art in 2016. Currently she is living her dream working as a 3D character artist on an unannounced title at Hellbent Games Studios in Vancouver.


April 23rd!

Spring TERM Registration

Feb 8, 2021 - Apr 26, 2021




April 23rd!

Pricing & Schedule

Even though our courses are the most affordable for the quality of education.

These Finance Options allow you to focus on your goals instead of the barriers that keep you from reaching them.

Employer Reimbursement

Animation Guild CSATTF

Payment Plan

Companies that hire our students

  • Naughty Dog
  • Luma Pictures
  • Google
  • EA Games
  • DreamWorks Animation
  • Blizzard Entertainment

environment design Benefits


What makes this learning experience unique?

Personal Feedback

Receive personal individual feedback on all submitted assignments from the industries best artist.

1+ Year Access

Enjoy over 365 days of full course access. This includes all lectures, feedback, and Live Q&A recordings.

Certificate of Completion

Earn a Certificate of Completion when you complete and turn in 80% of course assignments.

Flexible Learning

Learn anywhere, anytime, and at your own pace with our online courses.

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