Course overview Course overview
Learn to sculpt the human face
During this course, students will learn what makes the face look as it does—the underlying structures of the skull, muscles, fat tissue, and other structures such as glands which create and affect the forms of the face. Without a basemesh, but starting from scratch to get a better understanding of all the layers laid on top of each other. Once that knowledge is established, we will go deeper into what makes the portrait alive and tell a story.
Character Facial Sculpting WHAT YOU’LL LEARN
The more you know, the better.
Bringing out the best in talent
Lectures by Dmitrij Leppee
Coming from a traditional drawing and graphics background as well as classical animation, Dmitrij, discovered his interest in 3D (ZBrush in particular) 9 years ago, which he pursued on his own. For the majority of his professional career he has worked as a medical illustrator, but never abandoned his love for portraying people, only transferring it to a new medium. He has worked on all kinds of projects; models for print, animation, commercials, movies and games. He currently works as a Senior Character Artist at Eidos Montreal.
spring TERM Registration
Feb 11, 2019 - Apr 26, 2019
Companies that hire our students
environment design Benefits
What makes this learning experience unique?
Receive personal individual feedback on all submitted assignments from the industries best artist.
1+ Year Access
Enjoy over 365 days of full course access. This includes all lectures, feedback, and Live Q&A recordings.
Certificate of Completion
Earn a Certificate of Completion when you complete and turn in 80% of course assignments.
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