Course overview Course overview
Become a master of VEX in Houdini
This course is a comprehensive introduction to the use of VEX in Houdini. Some of what you’ll learn includes: implementing collision deformers, Laplacian and Taubin smoothing, Perlin Noise, and implementing our own fBM noise, different shaders in VEX, volume manipulation, pyroclastic noise, terrain erosion, and more.
VEX in Houdini WHAT YOU’LL LEARN
The more you know, the better.
Taking your skills, to the next level
Lectures by Johannes Richter
Johannes has had a varied and illustrious career in the VFX industry, with over 10 years experience in Visual Effects. As Lead FX Artist at Framestore, Johannes' recent credits boast an array of VFX heavy Hollywood productions, including; Marvel's Avengers Infinity Wars, Guardians of the Galaxy 2 and King Arthur: Legend of the Sword, and is currently working on Pokemon Detective Pikachu. He has a background in Computer Graphics and Software Engineering and is a Houdini aficionado for a decade now. Johannes is an Entertainment Engineer at heart and runs a small Indie Game Studio and conducts experiments in Augmented and Virtual Reality
spring TERM Registration
Feb 11, 2019 - Apr 26, 2019
“The level of the course is really deep and helpful. ”
“It was great to have a course like this which I felt was more advanced than the usual. I'll be going over the material several more times to make sure I got it all.”
Companies that hire our students
environment design Benefits
What makes this learning experience unique?
Receive personal individual feedback on all submitted assignments from the industries best artist.
1+ Year Access
Enjoy over 365 days of full course access. This includes all lectures, feedback, and Live Q&A recordings.
Certificate of Completion
Earn a Certificate of Completion when you complete and turn in 80% of course assignments.
Learn anywhere, anytime, and at your own pace with our online courses.
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