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Biomedical Imaging in 3D

An 8-week course on creating 3D renders and images for the biomedical industry

Course overview Course overview

Course Overview

Create accurate biomedical models

This is an introductory course for the scientist and artist who would like to know how to use both scientific and 3D skills for the representation of biomedical / chemical representations in the field of scientific illustration.

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Course Format:   Standard
Lecture Type:   Pre-recorded
Feedback:   Individual recordings
Duration:   8 weeks
Assignment:   Deadlines each week
Q&A:   Once a week
Materials:   Modo, Cinema 4D, Houdini, Zbrush, Substance Designer, and Maya (or equivalent).
Skills level:   Intermediate
Prerequisites:   A basic knowledge of Cinema 4D and Maya recommended

Environment design WHAT YOU’LL LEARN

What you'll learn

The more you know, the better.

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Establish the goal the student would like to achieve | Introduction to the world of biomedical illustration | Examples of workflow for creating two images (organic and inorganic representations)
Where to find references and their importance in a correct biomedical illustration workflow | Introduction to the most widely-used databases
The student will get acquainted with the most-used scientific software for representing nanoassemblies. We will use Chimera, VESTA, and VMD. (All the software is free / open source.)
This is the core of the course. Now the students should be able to import their models from a specific database, use scientific software for choosing the best representation (both in the case of anatomy or nanomachineries) and import it into the 3D software of their choice. Now we will see how to set up our virtual studio and pose lights.
We will create the materials for our models. How can we simulate materials? Also how can we apply specific materials to selected parts of our models? Also, we will investigate the most-used materials in scientific representation.
This week will be dedicated both to the theory and practice of how to render a scene.
Lessons will present an example of a completed project, from beginning to final render. We will create a small animation representing blood cells inside a vein.
In the Q&A and tailored video feedback we will discuss what students have learned during the course, and prepare the base for another project for students' portfolios.
Instructor

Bringing out the best in talent

Lectures by Giorgio Luciano

Giorgio is a scientist with a variety of interests. He currently work as a researcher at the Italian National Council of Research (CNR) on topics devoted to the characterization and development of new materials. Luciano graduated in chemistry in 1999 with a thesis on magnetic behaviour of ternary compounds based on rare earth elements. After several years working in the chemical industry in an R & D lab he returned to university to do a PhD in chemical sciences in 2005. During his PhD he spent some time studying at the Academy of Fine Arts in Vienna, and this influenced his passion for art. He has used 3DSMax since version 4.03, and participated in the CGTALK hardcore modelling challenge competitions since IV challenge (2003).

COURSE BEGINS

January 30th!

winter TERM Registration

Nov 5, 2019 - Feb 1, 2019

Only

$699

COURSE BEGINS

January 30th!

Pricing & Schedule

Even though our courses are the most affordable for the quality of education.

These Finance Options allow you to focus on your goals instead of the barriers that keep you from reaching them.

Employer Reimbursement

Animation Guild CSATTF

Payment Plan

Companies that hire our students

  • Naughty Dog
  • Luma Pictures
  • Google
  • EA Games
  • DreamWorks Animation
  • Blizzard Entertainment

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