2020 | Winter Registration now Open!

Registration for our 2020 Winter Term is now open!

ZBrush for Concept & Iteration

A 6-week course on using Zbrush and integrating it as a powerful modeling tool; students will learn the skills to create models and problem solve for multiple areas of 3D asset creation

Course overview Course overview

Course Overview

Learn to use & problem solve with Zbrush

This high-intensity class will focus on getting you up and running in ZBrush in as little time as possible, while still giving you a comprehensive overview of everything you need to be proficient enough to begin using ZBrush as an integral part of your modeling tool set. Once you've completed the course, not only should you be comfortable in general ZBrush usage and terminology, you will have also learned skills that will allow you to create models and problem solve for multiple areas of 3D asset creation, from concept visualization to final production model techniques!

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Course Format:   Standard
Lecture Type:   Pre-recorded
Feedback:   Individual recordings
Duration:   6 weeks
Assignment:   Deadlines each week
Q&A:   Once a week
Materials:   ZBrush
Skills level:   Intermediate
Prerequisites:   Intro to ZBrush Part 1,2, & 3 from Michael Pavlovich (free on Youtube and for download on Gumroad)

ZBrush for Concept & Iteration WHAT YOU’LL LEARN

What you'll learn

The more you know, the better.

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Zbrush UI | Get up and running with the basics of Zbrush | We'll be emphasizing these fundamentals learned this week as we move forward. It's important as we continue you're getting more and more comfortable with all of these basics, such as bushes, modifiers, gizmo functionality, and of course navigation!
Dynamesh / Sculptris Pro (snakehook) | ZSphere / ZSketch | When to have subdivision history, and when not to | Polygroups | Insert Mesh Basics | Dynamesh Booleans | Polypaint Basics | Spotlight Reference matching and painting | Bend Deformer | Lattice Deformer | Matching Reference: -- Auto Reference Image Ratio -- Spotlight Camera Snapping --dropping image to canvas, kuadro, see through
Curve Brush Basics | Custom Hair and Tentacle Brush | Mouthbags, Polygroups, ZRemesh, Project All, ZProject Brush | Fibermesh Basics, morph targets | Extract and ZRemesh, morph diff | ZSphere Topology | Topology Brush | Custom Alphas / VDM / Brushes (including hair stamps)
Hard Surface Brushes and Concepting | ZModeler Basics | Dynamic Subd, Creasing, QGrid | Clip, Slice, Trim, ZRemesh | Live Boolean Basics | Dynamesh Complex Slicing | Custom Hard Surface Brushes | Kitbash Libraries | Move Accu | Project Primitive | Kitbash Creation: --deformer extender --deformer taper Group by normals
Live Boolean Organization, live boolean master | Live Boolean Organization | Extract, slice, ZRemesh | ZSphere Topology | Group and Panel Loops, moving and splitting | Frame mesh and controlling curves (curve helper) | Custom Hard Surface Alphas | Match Maker | Arc Deformer, Text | Chisel Brush | Mesh Fusion | Deformer Crease and Bevel | Deformer Rotate, Scale, Offset, Stretch, and Skew | Reconstruct Subdiv
Controlling Curves | Shadowbox | UV master | Surface Noise, Noise Maker, Document Tiling | Nanomesh | Array Mesh, gizmo multi copy, replay last | Creating a Scene | Polygroup It
Polypaint Refresher | Spotlight Texturing Refresher | Material Advanced | ZBrush Native Render (and IBL) | Stylized Rendering Basics | Lights and Cameras | Photoshop Compositing | Turntable movies | Layers (facial features)
Instructor

Your journey starts here

Michael Pavlovich graduated from Ringling College of Art and Design in 2005 with a Bachelor of Fine Arts in Computer Animation. He started at Electronic Arts creating environment art on Madden NFL and NCAA Football and then brought comic books characters to life in DC Universe Online at Sony Online Entertainment. Currently, Michael creates character, weapon, and vehicle art, as well as specializes in 3D concept art pipelines for the top video game franchises including Halo, Call of Duty and DOOM at Certain Affinity in Austin.

COURSE BEGINS

January 25th!

winter TERM Registration

Oct 21, 2019 - Feb 3, 2020

Only

$599

COURSE BEGINS

January 25th!

Pricing & Schedule

Even though our courses are the most affordable for the quality of education.

These Finance Options allow you to focus on your goals instead of the barriers that keep you from reaching them.

Employer Reimbursement

Animation Guild CSATTF

Payment Plan

Companies that hire our students

  • Naughty Dog
  • Luma Pictures
  • Google
  • EA Games
  • DreamWorks Animation
  • Blizzard Entertainment

environment design Benefits

Benefits

What makes this learning experience unique?

Personal Feedback

Receive personal individual feedback on all submitted assignments from the industries best artist.

1+ Year Access

Enjoy over 365 days of full course access. This includes all lectures, feedback, and Live Q&A recordings.

Certificate of Completion

Earn a Certificate of Completion when you complete and turn in 80% of course assignments.

Flexible Learning

Learn anywhere, anytime, and at your own pace with our online courses.

Speak to an advisor

Need guidance or course recommendations? Let us help!

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Show us your skills

Not sure if you have the skills, or are you proving you do? Show us.

Have you taken a course with us before?