Dynamic Sketching 2 | CG Master Academy

Dynamic Sketching 2

An 8-week continuation course from Dynamic Sketching 1, utilizing observational drawing to understand how to see the world from a design perspective

Course overview Course overview

Course Overview

Build your visual library

Foundational drawing is the most important aspect of being a designer. This class is designed to take the lessons from Dynamic Sketching 1, and further the practice of applying those skills in onsite drawing while creating new concepts from particular themes. There will be more exploration on the student's part in going out and finding the required sites to draw. This is a heavier workload and more intensive training compared to the previous Dynamic Sketching 1 class. The student should be prepared to work coming into this class. It is preferred that the students locate a site for onsite drawing related to the weekly subject rather than drawing from reference.


Course Format:   Standard
Lecture Type:   Pre-recorded
Feedback:   Individual recordings
Duration:   8 weeks
Assignment:   Due each week. Expect to spend 8-10 hrs/wk viewing lectures, q&a, and time on assignments.
Q&A:   Once a week
Materials:   Sketchbook with brown paper, felt-tip black pens (see syllabus for details), wide Copic marker (see syllabus for details), white color pencil, Uniball Signo white gel pen, scanner or camera to scan/photograph homework assignments
Skills level:   Intermediate
Prerequisites:   Dynamic Sketching 1, Perspective

Dynamic Sketching 2 WHAT YOU’LL LEARN

What you'll learn

The more you know, the better.

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Recap of Dynamic Sketching 1 | Warm up exercises | Drawing techniques | Importance of contours and 5 forms | How-to project
Overall breakdown of insects | Form language within the insect world | Drawing different types of insects | Line quality and hatching - different surfaces and materials
Starting with simple forms | Connecting the big forms | Transitional forms and looking for landmarks | Drawing different types of skeletons and fossils
Thinking about reference | Doing studies | Brainstorming, iterations, and final design | Designing with volume
Profile views | Wheels | Thumbnails | Controlling proportion and detail | Hatching and indicating reflections | Bringing it all together
How to approach tanks | Simple forms/box idea | Chiselling away like a sculpture | Figuring out the details | Hatching and lighting | Vehicles with curves
Forms of a plane | Grounded plane | Material indication | Plane in air | Creating the focal point
Applying what we are learning to a final design and workflow | Designing vehicles and tech | Brainstorming in Photoshop | Thumbnail traditionally | Applying color as accents | Indicate, do not render

Unleashing your creativity

Dmitry Sorokin
Patrick Ballesteros
Yves Yumol


April 20th!

Spring TERM Registration

Feb 8, 2021 - Apr 26, 2021




April 20th!

Pricing & Schedule

Even though our courses are the most affordable for the quality of education.

These Finance Options allow you to focus on your goals instead of the barriers that keep you from reaching them.

Employer Reimbursement

Animation Guild CSATTF

Payment Plan

Companies that hire our students

  • Naughty Dog
  • Luma Pictures
  • Google
  • EA Games
  • DreamWorks Animation
  • Blizzard Entertainment

environment design Benefits


What makes this learning experience unique?

Personal Feedback

Receive personal individual feedback on all submitted assignments from the industries best artist.

1+ Year Access

Enjoy over 365 days of full course access. This includes all lectures, feedback, and Live Q&A recordings.

Certificate of Completion

Earn a Certificate of Completion when you complete and turn in 80% of course assignments.

Flexible Learning

Learn anywhere, anytime, and at your own pace with our online courses.

Need guidance?

We can help with admissions questions, portfolio review / course recommendations!