instructor profiles Pete Zoppi
"The great thing now is that inspiration can be found just about anywhere."
Pete is a Los Angeles based senior character artist with both video game and film experience. His skillset revolves around high to low poly modeling, texture painting and look development. He is currently working at Treyarch on Call of Duty : Black Ops 2. His past work includes Call of Duty: Black Ops, James Bond: Quantum of Solace, Underworld: Evolution and Night at the Museum. His softwares of choice are Maya, Mudbox, Zbrush and Photoshop.
Jorge Adnel Martin / Fall 2017
Pete is very talented and has really helped me improve in the past weeks. I learned a lot and always provided very detailed explanations.
Diego Rodriguez / Fall 2017
Pete is the best teacher I've ever had. I learned a lot in the Q&A sessions and his weekly feedback was very useful. There were things I've never done before this class, moments of frustration that I was able to solve thanks to his advice.
Mingshun Zhu / Summer 2017
The instructor is passionate about teaching which helped me better understand the workflow.
Joaquin Cossio / Summer 2017
Pete is an amazing artist with a lot of knowledge, he has the ability to share it in a very clear way.
Mickey Goese / Spring 2017
Great class and teacher. I like how the class hits realism and stylized aesthetics and touches on other topics like expressions with blendshapes. The workflow and analysis of the human head was eye-opening and really helped me improve my work where I was previously hitting a wall. This class was a great experience.
Alexander Eibler / Winter 2017
Just a great instructor. Learned a ton, again.