CGMA - Compositing | Lighting Track

2021 | Winter Registration now Open!

Registration for our 2021 Winter Term is now open!

Compositing | Lighting Track

Essential training for artists focusing on the pivotal end-of-pipeline roles that define the final look and feel of a project

Courses start on Jan 23, 2021

Foundations & Design Tracks overview

Tracks Overview

Understand the role of a Lighter and Compositor

The fate of any production lies in the hands of its lighting and compositing artists. It’s here, in the final stages of the post-production pipeline, where all the pieces of the puzzle are finally brought together: from concept design, modelling, and shader work, through to animation, look development, and FX. In the right hands, lighting and compositing enhance everything that has come before, with carefully managed lighting bringing out the best in each frame and the compositing ensuring a seamless marriage of scene elements. Badly judged lighting or botched comp work, on the other hand, is something nobody forgets in a hurry. Developed and taught by mentors with extensive industry experience, our Lighting/Compositing Track features a set of intensive classes that teach students the ins and outs of lighting and shading using physically-based raytrace renderer Arnold, how to harness industry standard node-based compositing tool Nuke, and also provide an introduction to the science, technology, and art of lighting for video games. Upon completion of courses in this track, students will be ready to pursue a career in lighting for fx, animation or games development, or in compositing for fx and animation work.

As you complete each course, you will receive a certificate of completion for that course. In order to qualify for a course certificate of completion, students must complete at least 80% of the class assignment during the duration of the course.  

The role of Lighting Artist/Technical Director exists across the visual effects, animation, and video games industries and is one that demands strong artistic abilities alongside a good amount of technical knowledge. For, while the work notionally involves the wrangling of geometry, lighting/color reference, HDRI maps and shader settings, this is really a role more concerned with artistic direction - balancing, accenting and enhancing the lighting in each frame for the optimum visual result.

The Compositing Artist, meanwhile, works at the very end of the fx/animation pipeline, combining every disparate digital and (if appropriate) practically filmed element into one virtual space, and - crucially - striving to make the entire process invisible to the viewer.

Foundations & Design COURSES

COURSES

Get a better sense
of our courses.

As you complete each course you will receive a certificate of completion for that course. In order to qualify for an in course certificate of completion, students must complete at least 80% of the class assignment during the duration of the course.  

Need Options? Let’s talk pricing & schedule.
Winter REGISTRATION
NOW OPEN

Speak to an advisor

Need guidance or course recommendations? Let us help!

Have you taken a course with us before?

Show us your skills

Not sure if you have the skills, or are you proving you do? Show us.

Have you taken a course with us before?